Build Faster. Stream Flawlessly.
Ship Games Players Love in 90 Days.
GitOps CI/CD for Unity and Unreal, CDN optimisation, Yocto embedded gaming OS, and chaos-tested game server infrastructure built for studios and streaming platforms that cannot afford launch day failures. 70% faster builds and 99.99% uptime in 90 days.
What Stonetusker Delivers
Battle-tested DevOps infrastructure for gaming studios and streaming platforms worldwide. GitOps CI/CD, IaC platform engineering, FinOps cost optimisation, and DORA metrics transformation built around your engine, your audience, and your release cadence. Every engagement starts with a genuine audit of where you are today.
Game Engine Mastery. End Build Bottlenecks.
Replace slow, unreliable builds with GitOps-native CI/CD, distributed build farms, and platform engineering foundations that eliminate the bottlenecks holding your studio back from shipping at pace.
- Complete game development pipeline audit covering Unity and Unreal build times, asset management workflows, and Git bottlenecks to identify every velocity killer slowing your studio down. 15 plus velocity killers identified. Roadmap to 70% faster iteration cycles.
- Unity GitOps CI/CD pipeline with ArgoCD on Kubernetes across EKS, AKS, and GKE, reducing two-hour builds to 20 minutes with Git-driven deployments across PC, console, and mobile targets. 2-hour builds down to 20 minutes. Git-driven across all platforms.
- Unreal Engine CI/CD with distributed build farms and GitOps synchronisation enabling massive level builds to run in parallel across Kubernetes, cutting AAA project build times by 70 percent. 70% time reduction for AAA projects. Massive levels built in parallel.
- Git LFS optimisation for large assets with ArgoCD image caching strategies, enabling gigabyte-scale texture and model assets to clone in minutes and eliminating repository bloat across the team. Gigabyte assets cloned in minutes. Repository bloat eliminated.
- Multi-platform build automation across Windows, macOS, Linux, iOS, Android, and consoles from a single GitOps pipeline delivering certification-ready packages for every target platform. One pipeline builds 8 plus platforms. Certification-ready packages automated.
- Automated testing framework integrated with OpenTelemetry across unit, integration, and performance testing to catch game-breaking bugs before they reach players or certification review. 90% regression prevention. Bugs caught before players see them.
- Asset pipeline automation with IaC covering texture compression, shader compilation, and audio processing so artists never wait for manual asset processing steps in their daily workflow. Asset processing in GitOps CI. Artists unblocked from manual steps.
- Embedded gaming device support with Yocto Linux for custom consoles and handhelds, managed via Terraform with hardware-accelerated graphics monitoring from the first device build. Custom gaming OS provisioned via Terraform. Hardware-accelerated graphics monitored.
- Yocto layer for gaming with an optimised kernel, GPU drivers, and audio stack, all managed via GitOps, delivering boot-to-game in under 10 seconds on embedded gaming hardware. Boot-to-game under 10 seconds. Zero bloat embedded Linux.
- Platform engineering foundation with Kubernetes clusters, service mesh, and a GitOps control plane establishing the internal developer platform and DORA metrics baseline for the entire studio. Gaming-ready developer platform. DORA metrics baseline established from day one.
Streaming and Distribution at Scale.
Deliver content to millions of players and viewers without the CDN costs, buffering, or infrastructure surprises. OTA updates for embedded gaming devices, auto-scaling game servers, and real-time observability across the full streaming stack.
- CDN architecture with IaC including multi-tier caching, edge optimisation, and full observability integration delivering 99.99% uptime for live events with sub-second player startup times. 99.99% uptime for live events. Sub-second startup time.
- Adaptive bitrate streaming with HLS and DASH managed via GitOps-controlled transcoding infrastructure, delivering zero buffering across network conditions with Prometheus and Grafana monitoring throughout. Zero buffering across all network conditions. Optimal quality maintained automatically.
- Live streaming infrastructure with low-latency RTMP and Kubernetes auto-scaling delivering sub-3-second latency for interactive streams where audience reaction to player actions actually matters. Sub-3-second latency for interactive streams. GitOps deployment automation.
- FinOps CDN cost optimisation through cache analytics, origin shielding, and egress reduction via IaC delivering 40 percent CDN savings with 95 percent plus cache hit rates and full cost monitoring. 40% CDN savings. 95 percent plus cache hit rates sustained.
- Game content delivery platform managing patches and progressive downloads via GitOps CDN configs so players can start playing 100GB titles while the download is still in progress. 100GB titles playable while downloading. Players in-game faster.
- DRM integration with IaC-managed key services and multi-DRM support protecting content across all platforms with seamless playback and complete audit logging for rights management. Content protected across all platforms. Audit logging for rights management automated.
- Real-time streaming observability with OpenTelemetry traces, SLO monitoring, and PagerDuty alerting giving operations teams instant health visibility and proactive issue resolution capability. Instant streaming health visibility. Issues resolved before players notice.
- OTA update platform for Yocto embedded gaming devices with GitOps-managed A/B partition updates enabling safe console firmware updates with automatic rollback and complete audit trails. Safe firmware updates to console fleet. Automatic rollback on issues.
- Game server platform engineering with auto-scaling, service mesh, and GitOps deployments supporting 100,000 plus concurrent players with full observability across matchmaking and lobby systems. 100K plus concurrent players supported. Matchmaking and lobby fully observable.
- Global CDN optimisation with latency-based routing and FinOps cost controls delivering sub-50ms worldwide latency across all player regions with GitOps-managed edge configurations. Sub-50ms worldwide latency. Edge configurations managed via GitOps.
- Yocto device fleet management with remote diagnostics and monitoring across 100,000 plus gaming devices, resolving field issues without physical device access and tracking fleet health in real time. 100K plus devices monitored. Field issues resolved remotely.
Elite Performance. Launch-Day Ready.
Chaos engineering, load testing at 1 million concurrent users, performance profiling, anti-cheat integration, console certification automation, and the complete team enablement that turns your studio into a self-sufficient DevOps operation ready for every launch.
- Chaos engineering platform with Gremlin or Litmus integration and GitOps workflows running simulated failure scenarios across game servers, CDN, and streaming infrastructure to build genuine launch-day confidence. Launch day confidence earned through simulation. Self-healing systems validated.
- Load testing automation with k6 simulating 1 million plus concurrent game server users to validate capacity before every major launch and eliminate day-one outages permanently. 1M plus concurrent users simulated. Day-one outages eliminated.
- Performance profiling with eBPF and continuous profiling integrated into GitOps CI, providing automatic regression detection so smooth 60fps gameplay is validated on every build. Automatic performance regression detection. 60fps gameplay validated on every build.
- Game telemetry platform with OpenTelemetry pipelines, player analytics, and crash reporting providing real-time player insights and data-driven bug prioritisation with SLO enforcement. Real-time player insights. Data-driven bug prioritisation automated.
- Multi-region game server platform with ArgoCD synchronisation and disaster recovery IaC enabling zero-downtime deployments and seamless player session migration between regions worldwide. Zero-downtime deployments. Seamless session migration across regions.
- Blue-green deployment platform with Argo Rollouts and instant rollback capability enabling safe deployments during peak player hours with full rollback in under 30 seconds if issues arise. Safe deployments at peak hours. Full rollback in under 30 seconds.
- Custom DORA metrics platform with dashboards tracking build frequency, deployment speed, and MTTR for every team across the studio, celebrating daily game updates as the new normal. Daily game updates achieved. Elite gaming DevOps maturity measured and visible.
- Anti-cheat platform integration with GitOps security scanning and ML-driven detection pipelines ensuring fair gameplay and automated cheater detection and removal across all player environments. Fair gameplay enforced. Cheater detection and removal automated.
- Console certification automation with compliance gates in GitOps pipelines so certification requirements are checked on every build, delivering first-time submission success across all target platforms. First-time certification pass across all platforms. Submission workflows automated.
- Yocto gaming device security platform with secure boot, Trusted Execution Environment, and encrypted storage managed via IaC, building piracy resistance into the hardware root of trust. Piracy-resistant hardware. Secure boot and TEE enforced on every device.
- FinOps platform implementation with cost allocation by game title, team, and environment plus optimisation recommendations providing 40 percent plus infrastructure savings with full governance visibility. 40 percent plus infrastructure savings. Gaming-specific cost governance dashboards.
- Cloud gaming platform with GPU cluster orchestration and low-latency streaming managed via GitOps, enabling AAA titles to be streamed worldwide with sub-50ms input latency. AAA games streamed worldwide. Sub-50ms input latency achieved.
- Team enablement through GitOps workshops, platform engineering training, and monitoring mastery sessions giving every engineer the capability to ship independently at 5x their current velocity. Engineers master gaming DevOps independently. 5x deployment velocity sustained.
- Full handover with GitOps runbooks, IaC templates, monitoring playbooks, and a 12-month DORA optimisation roadmap so the studio operates and scales without any ongoing dependency on Stonetusker. Self-sufficient gaming operations. Ready for next-gen scale independently.
Delivered Worldwide
Ready to Build
Gaming Infrastructure That Scales?
Start with a free gaming DevOps audit. We will review your current build pipeline, streaming architecture, and game server infrastructure in the first conversation, at no cost and with no commitment required.